For 4 players.
Prior to performance, each player determines 4 distinct sonic events. Each event should be short with a hard, percussive attack. Events may be determined independently, or collectively by the ensemble.
Each player follows one of the 4 radial staves throughout. Only one player should follow each staff.
Each staff is populated by a series of rotating attack cursors, each divided into 4 quadrants. Each player assigns one of their 4 predetermined sonic events to each of the 4 quadrants respectively.
As the attack cursor passes through the circle at 12 o'clock, the player plays the event that corresponds to whichever quadrant is filled.
Duration: 6 minutes or more.
Ryan Ross Smith, 2012.