Study no. 11 [4+4] is an exploration into how animated notation can be used to easily notate smooth changes in tempo for each player independently. Each change in tempo is followed by a return to the original base tempo, and the timing offsets introduced by the changes in tempo result in a quasi-hocket.
Performance Instructions
For 4 players.
Prior to performance, each player determines 4 distinct sonic events. Each event should be short with a hard, percussive attack. Events may be determined independently, or collectively by the ensemble.
Each player follows one of the 4 radial staves throughout. Only one player should follow each staff.
Each staff is populated by a series of rotating attack cursors, each divided into 4 quadrants. Each player assigns one of their 4 predetermined sonic events to each of the 4 quadrants respectively.
As the attack cursor passes through the circle at 12 o'clock, the player plays the event that corresponds to whichever quadrant is filled.
Dynamics: MF/F.
Duration: 6 minutes or more.
If possible, the Animated Score should be projected for both the performers and audience to see. If this is not possible, one or more monitors can be used.
Ryan Ross Smith, 2012.
If you would like a copy of this animated score for performance, or have any questions about the animated notation used in this piece, feel free to get in touch! My contact information can be found here.