For 7 triangles and electronics.
Prior to performance, each player is assigned one of the 7 numbered attack cursors. Only one player should be assigned to each cursor.
Each player should have one triangle and one metal beater. Triangles should be of varying sizes.
Each concentric circle contains 4 pairs of attack/mute event nodes connected by an arc.
Each time a player's respective attack cursor crosses the first event node in each pair (attack node), strike the triangle with the metal beater. The triangle should ring until the second event node (mute node). When the attack cursor crosses the mute node, the mute the triangle.
The ensemble should be amplified in order to be evenly balanced with the electronics.
The electronics run from a Max/MSP standalone triggered by the score. Once launched, the Max/MSP standalone requires no further interaction.
Duration: 9 minutes or more.
Ryan Ross Smith, Fall 2013.