For 2 percussionists.
Each player should have 1 triangle, 1 metal triangle beater, and 4 cans (placed upside down) and/or woodblocks on a soft surface (foam, cloth, etc.), with each can/woodblock placed at one of the cardinal directions, north, south, east, and west respectively.
Each time the rotating attack cursor crosses the event node at each of the cardinal directions, the player plays the corresponding can or woodblock with the metal beater.
The event nodes connected by an arc denote triangle attacks and mutes. The player should strike the triangle at the moment the attack cursor crosses the first event node in each pair (attack node), allow it to sustain while the cursor is between the 2 paired nodes, and mute the triangle as the cursor passes the second event node (mute node).
The electronics run from a standalone Max/MSP patch triggered by the score. Once the Max/MSP standalone is launched it requires no further interaction.
Performers may end the piece by quitting the score application, or, a particular performance duration can be included in the functionality of the score upon request.
Duration: 15 minutes or more.
Ryan Ross Smith, Fall 2013.