For 16 players.
Prior to performance, each player is assigned one horizontal line. Only one player should follow each line. The colored circles on the right side of each line provide a reference to each player's line. Beyond that, they serve no purpose.
Each player predetermines 3 sonic events. These events should be distinct from one another, 2 should have hard, percussive attacks, with or without sustain. These sonic events should be kept consistent throughout, with the exception of subtle modulations/modifications (articulation, technique, timbre, dynamics, etc.)
Play sonic event 1 when the attack cursor bounces off the left event node.
Play sonic event 2 when the attack cursor crosses the center event node.
Play sonic event 3 when the attack cursor bounces off the right event node.
Duration: 10 minutes or more.
Ryan Ross Smith, June 2012.