Study no. 9 explores an Animated Notational approach that incorporates attack cursors intersecting with a series of nodes with flexible locations. Like the animated scores for Studies 8 & 8.1, indications for each event are very specific, although there is no predetermined temporal relationship between players or within the ensemble as a whole.
For 16 players.
Prior to performance, each player is assigned one horizontal line. Only one player should follow each line. The colored circles on the right side of each line provide a reference to each player's line. Beyond that, they serve no purpose.
Each player predetermines 3 sonic events. These events should be distinct from one another, 2 should have hard, percussive attacks, with or without sustain. These sonic events should be kept consistent throughout, with the exception of subtle modulations/modifications (articulation, technique, timbre, dynamics, etc.)
Play sonic event 1 when the attack cursor bounces off the left event node.
Play sonic event 2 when the attack cursor crosses the center event node.
Play sonic event 3 when the attack cursor bounces off the right event node.
Duration: 10 minutes or more.
If possible, the Animated Score should be projected for both the performers and audience to see. If this is not possible, one or more monitors can be used.
Ryan Ross Smith, June 2012.
If you would like a copy of this animated score for performance, or have any questions about the animated notation used in this piece, feel free to get in touch! My contact information can be found here.