For up to 16 players.
Prior to performance, each player is assigned one of the 16 circles. Only one player should be assigned to each circle.
Each time the rotating attack cursor crosses either of the event nodes, play a short, percussive sonic event. This event should be same for both nodes per each rotation, but may change on the next rotation.
The number in the center indicates how many sonic events should be played while the attack cursor is between the two event nodes. These events may be of any nature, so long as they are distinct from the events played when crossing the event nodes.
Duration: 10 minutes or more.
Ryan Ross Smith, Fall 2013.